I want to thank everyone who voted for an image and somehow helped me with this post.
Many are the renderings plugins offered. All have advantages and disadvantages. It is possible that those who have used one in particular have been pleased with the results.
Very different was the experience to start from the same model, interact with each plugin, and put the results next to each other. The approach of this post will probably have many diverse opinions as each professional is looking for a different scope when it comes to creating a rendering.Many are the renderings plugins offered. All have advantages and disadvantages. It is possible that those who have used one in particular have been pleased with the results.
For the curious, the result of the survey resulted in a tie between the 3 images on the right. In order from top to bottom - Lightup, Shaderlight and Kerkythea. The two on the left correspond to SuPodium and Maxwell. Due to the dissimilarity of methods used by each of these plugins, I have decided to base my comments on a common theme when choosing Sketchup as design platform; primarily people use SketchUp because it is fast and easy. Although this analysis included biased and unbiased rendering methods I started with the assumption that the resulting images did not seek to reproduce the real world outcome but rather that they had an acceptable result in a short time.
Unbiased rendering refers to a rendering technique that does not introduce any systematic error or bias. However, a biased rendering method can still converge to the correct answer if the estimator is consistent. Unbiased rendering method therefore requires much more time on mathematical calculations, and are often used by professionals with high demands on lighting and definition. Using the unbiased method to generate a rendering in a short time invariably shows a lot of noise in the image.
In addition to these variables, this is a summary table of the variables we analyzed. I hope this helps in deciding which is the one that most fits your requirements.
LightUp
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SU podium
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ShaderLight
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Maxwell
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Kerkythea
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Rendering method
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Biased. Ambient Oclussion for interiors
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Biased. Interior scenes use Global illumination
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Biased. Progressive ray-tracer and interior scenes use GI
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Unbiased
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Biased and Unbiased
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Types of artficial lights
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Area Lights, Points Lights, IES files
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LEM, Omni light, Spot light
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Point light, Spot light, area light, sky portal, IES files
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Emitting materials, IES files
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Inside Sketchup Point light and spotlight. Inside Kerkythea: IES light and projector light
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Materials
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Material can be modified over the rendered image. Allows adjust, bump (map), specular(map), Reflections (fresnel), rugosity, IOR, with presets, animation of texture and color
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Allows Difusse, Transparency, Reflection, Refraction(presets) Bump depth, Ligth Power
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Allows settings Auto, Matt, Satin,Shiny, Glossy, Metal, Transparent, Traslucent, Self Illuminating. Every material has differents types of finish
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Allows settings: Automatic, Plastic, Lacquer, Car Paint, Metal; liquid, Glass, AGS, SSS; Satin, Velvet, Complex IOR, Emitter, HDR Image, IES file. Each material has different parameters tos et. Allow to load their own materials in SU
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Allow to import materials from the Kerkythea library. Materials editing is done in Kerkythea not in SU.
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Max. Resolution
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7014x 4919
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Customizable
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Up to 16000x16000 px.
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1920 px, 800 px in demo
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Customizable
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Formats
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Still (TIF), Cubic (TGA, JPG), Video(AVI), (FBX,TIF,TGA), LighUP Player(.LUCA)
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png,jpg, hdr
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bmp, png, exr, hdr, jpg, tga, tif
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bmp, tga, jpg, png, tif, jpg2, ppm, bpm, pmg, hdr, exr
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JPEG, PNG, BMP, GIF, HDR
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Image correction
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Allows
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Don’t allow
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Don’t allow
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Don’t allow
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Allows
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Animations
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Allows
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Don’t allow
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Allows
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Don’t allow
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Allows
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Learning curve
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Very easy
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Very easy
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Very easy
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Complex
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Complex
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Learning resources
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Short manual breve and tutorial videos online (1 hour)
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Short manual and tutorial videos online.(50 min.aprox.)
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Extensive manual and tutorial videos online.(1 hour aprox.)
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Extensive manual and tutorial videos online.(1 hour 15 m aprox.)
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Manual and tutorial videos online.
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Price
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$ 189
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$ 198
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$ 299
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$ 95
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Free
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Scene adjustment time (lights and materials)
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1 hour
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1 hour
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1,5 hours
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2 hours
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2,5 hours
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Final rendering time
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11m 17s (with resolution of 5mm)
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1m 8 s (interior high)
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10m 15s High Quality
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1h 30m aceptable quality, still with noise. 3h good quality
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17m (photon map high), 1h 30m aceptable quality (Metropolis), 2h 30m good quality (Metropolis)
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